﻿using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using System.Windows.Forms;
using System.Drawing;

namespace MUnitGenerator
{
    [Serializable]
    public class Settings
    {
        public const Keys RunCurrentTestShortcut = Keys.Shift | Keys.Alt | Keys.E;

        public const Keys RunAllTestsShortcut = Keys.Shift | Keys.Alt | Keys.A;

        private string hxPath = null;

        [Description("HaXe Path")]
        public string HaXePath
        {
            get { return hxPath; }
            set { hxPath = value; }
        }

        private string reportClientClass = null;

        [Description("Report client class")]
        public string ReportClientClass
        {
            get { return reportClientClass; }
            set { reportClientClass = value; }
        }
    }
}
